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Aggiornato In Data: 11/01/2023 Dal Peso Di 163 | 174 | 200 Megabytes |
Presente Su NAMP: 08/12/2009 |
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...Paint.NET + G'MIC v3.1.6.1 + Plugin-Pack v6.1 Portable 64 bit
Contenuto Scaricato 339 Volte
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...Paint.NET v4.3.12 + G'MIC v3.1.6.1 + Plugin-Pack v5.2 Portable (32-64 bit)
Contenuto Scaricato 21741 Volte
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...Microsoft .NET Framework 7.0.102 Ufficiale 64 bit
Contenuto Scaricato 907 Volte
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Freeware |
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Grafica Fotoritocco – Portatili / Pen Drive |
Descrizione
Necessita di Microsoft .NET Framework 7.0 o superiore Pensato originariamente come un piccolo upgrade per sostituire il vecchio Paint di Windows, Paint.NET è diventato presto un programma indipendente affermandosi come uno dei migliori software di fotoritocco esistenti, senza per altro avere l’abbitudine a bloccarsi. Paint.NET non possiede la miriade di funzionalità di Photoshop, ma i suoi continui aggiornamenti lo rendono un programma destinato a crescere sempre più. Lingue Supportate: Italiano, English, Belarusian, Catalan, Chinese (Simplified), Chinese (Traditional), Corsican, Czech, Danish, Dutch, Finnish, French, German, Greek, Hebrew, Hindi, Hungarian, Japanese, Korean, Lithuanian, Norwegian, Persian, Polish, Portuguese (Brazil), Portuguese (Portugal), Russian, Slovak, Slovenian, Spanish, Swedish, Thai, Turkish, Ukrainian Files Supportati: -» png, jpg, jpeg, jpe, jfif, exif, jxr, wdp, wmp, bmp, dib, rle, gif, tga, dds, tif, tiff, heic, webp, avif, ico Requisiti Minimi: -» Windows 10, 11 |
AppData
Che cos’è la cartella AppData?
La cartella AppData contiene le impostazioni, i file e i dati specifici per le app nel PC. La cartella è nascosta per impostazione predefinita in Esplora file e include tre sottocartelle nascoste: Local, LocalLow e Roaming.
-» Roaming. Questa cartella ( %appdata% ) contiene dati che possono essere spostati con il tuo profilo utente da un PC a un altro, come in un ambiente con domini, perché questi dati supportano la sincronizzazione con un server. Se accedi a un PC diverso in un dominio, ad esempio, i Preferiti o i segnalibri del Web browser saranno disponibili.
-» Local. Questa cartella ( %localappdata% ) contiene dati che non possono essere spostati con il tuo profilo utente. Questi dati sono di solito specifici di un PC o troppo grandi per eseguirne la sincronizzazione con un server. I Web browser, ad esempio, archiviano in genere i file temporanei in questa cartella.
-» LocalLow. Questa cartella ( %appdata%/…/locallow ) contiene dati che non possono essere spostati, ma offre anche un livello di accesso inferiore. Se esegui un Web browser in modalità protetta o provvisoria, ad esempio, l’app sarà in grado di accedere ai dati solo dalla cartella LocalLow.
-» Sono le app stesse a scegliere se salvare nelle cartelle Local, LocalLow o Roaming. La maggior parte delle app desktop usa la cartella Roaming per impostazione predefinita, mentre la maggior parte delle app di Windows Store usa la cartella Local per impostazione predefinita.
Avviso
Sconsigliamo di spostare, eliminare o modificare file o cartelle all’interno della cartella AppData. Questo tipo di interventi potrebbe compromettere le prestazioni di esecuzione delle app oppure impedirne del tutto l’esecuzione.
(Che cos’è la cartella AppData? Informazioni Prelevate Dal Sito Ufficiale Microsoft)
Applicazioni Setup E Soprattutto Portable.
C:\Users\Nome Utente PC\AppData\Roaming
Dove leggi “Nome Utente PC” inserisci il nome utente che utilizzi sul tuo computer. ALBERCLAUS è nome utente utilizzato nel mio PC.
Se il nome utente sul tuo computer è NiCo, ad esempio, allora il tuo percorso è il seguente: C:\Users\NiCo\AppData\Roaming
Per aprire la cartella “AppData“:
1) Clicca sopra il pulsante Start in basso a sinistra nella barra di Windows.
2) Digita (o copia inserendo il tuo nome utente) in “Cerca programmi e file“: C:\Users\Nome Utente PC\AppData\Roaming oppure copia ed incolla questo: %appdata%
3) Clicca sopra il tasto “Invio” dalla tastiera.
4) Clicca con il puntatore del mouse sopra la cartella Roaming che ti apparirà in alto nell’elenco dei risultati.
5) Aperta la cartella Roaming esegui il Copia “salvando” la cartella del programma Portable che utilizzi (oppure del programma setup).
Modifiche Ufficiali: Changes – paint.net 5.0.0 – January 10th, 2023
- New: The app has been updated to run on .NET 7.
- Changed: Windows 10 (v1809+) or Windows 11 is now required. Windows 7 and 8.1 are no longer supported.
- Changed: A 64-bit CPU and 64-bit version of Windows are now required. Both AMD/Intel x64 and ARM64 are supported. 32-bit x86 is no longer supported.
- Improved performance: There has been significant optimization work throughout the app and rendering engines to reduce and remove transient allocations, resulting in smoother, faster performance.
- New: Pressure sensitivity for brush tools (Paintbrush, Eraser, Clone Stamp, Recolor) is now supported for pens and drawing tablets that support Windows Ink.
- New: The Settings dialog now has a Pen & Tablet section. Currently it has an enable/disable checkbox for Windows Ink.
- New: Brush tools now support path smoothing, which is enabled by default and can be toggled in the toolbar.
- New: Brush tools now have a Spacing property in the toolbar.
- Changed: The Layers and History windows now use the GPU for rendering.
- Changed: Thumbnails in the Layers window have been made 20% larger.
- Changed: The image thumbnail list at the top of the main window now uses the GPU for rendering. It has also received some minor improvements in visual styling and quality.
- Changed: The selection is now rendered using the GPU, which helps with both performance and battery life.
- New: The brightness of the transparency checkerboard can now be configured in Settings.
- New: You can now click-and-hold on +/- buttons in the toolbar instead of repeatedly clicking on them.
- New: Image → Resize now has an ultra-high quality “Adaptive (Best Quality)” option, which is now the default.
- New: Image → Resize now supports “Lanczos” resampling (it uses 3 lobes).
- Changed: The “Bilinear” and “Bicubic” options in Image → Resize are now much higher quality. The old “Bilinear” mode has been retained and renamed to “Bilinear (Low Quality)”.
- Removed: The “Super Sampling” mode for Image → Resize has been removed, as it has been superceded by “Adaptive (Best Quality)”. It also had some rendering bugs that could not be resolved.
- New: Image → Apply Embedded Color Profile, which will convert an image to sRGB and then discard the color profile. This helps when working with images that have a color profile so that they look correct in the app and have the same appearance outside of it.
- Changed: The Line/Curve and Shapes tools now have much higher quality antialiasing.
- New: The Line/Curve tool now has a Straight mode.
- New: The Move Selected Pixels tool now uses the GPU when the Bicubic resampling mode is used.
- New: The Move Selected Pixels tool now has an Anisotropic resampling mode, which uses the GPU for rendering.
- Changed: The default resampling mode for the Move Selected Pixels tool is now Bicubic if a capable GPU is detected.
- New: The Settings dialog now has a Graphics section for configuring GPU and hardware acceleration settings.
- New: Most effects and adjustments have been rewritten to execute on the GPU. A Direct3D 11 compatible GPU is required, otherwise CPU rendering will be used.
- Changed: Effects now run at a higher, smoother framerate. Previously the update speed was limited to 20 frames per second.
- New: A brand new, modern, high-performance effect plugin system that supports both CPU and GPU effects. GPU effects use Direct2D’s effects system (“DirectImage”) which is based on a transform graph (aka “nodes”). Custom pixel shaders are also supported.
- New: Effects that use the new plugin system can now access all of the layers in the current image, along with their metadata (EXIF, XMP, IPTC).
- New: Effects that use the new plugin system can now render outside of the active selection.
- New: Plugins that use IndirectUI can now add tabs to their UI.
- New: Plugins that use IndirectUI can now use a Label control.
- New: Plugins that use IndirectUI can now set the ShowHeaderLine property to false to clean up how headers look.
- New: Plugins that use IndirectUI can now set a dropdown control’s Multiline property to false to put the label and dropdown on the same line.
- New: Added a new IndirectUI property collection rule, SetTargetWhenSourceEqualsAnyValueRule, which can be used to implement correlations between dropdowns and sliders (among other things).
- New: Added a link in the Effects menu to Settings → Plugin Errors if there are any plugin load errors
- New: On non-English systems, Paint.NET will attempt to auto-localize the submenu names that effect plugins specify. For example: an Italian user will now see just a “Sfocature” sub-menu instead of both “Sfocature” and “Blurs”.
- Changed: Layers → Rotate Zoom, which is technically an effect, now renders using the GPU and has a Quality slider, a Sampling property (Bilinear or Nearest Neighbor), and a Tiling Mode dropdown with options for None, Repeat, and Mirror (the new dropdown replaces the Tiling checkbox).
- Removed “Preserve Background” from Rotate/Zoom
- New: Adjustments → Exposure, which uses the GPU for rendering.
- New: Adjustments → Highlights / Shadows, which uses the GPU for rendering.
- New: Adjustments → Temperature / Tint, which uses the GPU for rendering.
- Changed: Adjustments → Brightness / Contrast now uses the GPU for rendering.
- Changed: Adjustments → Curves’s UI now uses the GPU for rendering.
- Changed: Adjustments → Hue / Saturation now uses the GPU for rendering.
- Changed: Adjustments → Levels’ UI now uses the GPU for rendering.
- Changed: Adjustments → Posterize now uses the GPU for rendering, and also allows posterization of the alpha channel.
- Changed: Adjustments → Sepia now uses the GPU for rendering and has an Intensity slider.
- Changed: Effects → Artistic → Ink Sketch now runs on the GPU and is significantly faster.
- Changed: Effects → Artistic → Pencil Sketch now runs on the GPU and is significantly faster.
- New: Effects → Blurs → Bokeh, which uses the GPU for rendering. It uses gamma-correct rendering by default, or you can customize the gamma exponent for artistic/aesthetic preference.
- Changed: Effects → Blurs → Fragment now uses the GPU for rendering and has improved performance and quality.
- Changed: Effects → Blurs → Gaussian Blur now has a Quality slider and greatly improved rendering quality. It now uses gamma-correct rendering by default, or you can customize the gamma exponent for artistic/aesthetic preference.
- Changed: Effects → Blurs → Motion Blur has an Edge Mode property to control how pixel samples outside of the image are determined.
- Changed: Effects → Blurs → Radial Blur has improved rendering quality, and its Quality slider can now be set between 1.0 and 8.0 in steps of 0.1.
- Changed: Effects → Blurs → Zoom Blur now uses the GPU for rendering, has improved rendering quality, and a Focus property to control the balance between the foreground and background. It also has a quality slider thar can be set between 1.0 and 8.0 in steps of 0.1.
- Removed Effects → Blurs → Unfocus, which has been replaced by the new Bokeh effect.
- Changed: Effects → Distort → Bulge now uses the GPU for rendering, has improved rendering quality, and an Edge Behavior property.
- Changed: Effects → Distort → Crystalize now uses the GPU for rendering and has improved rendering quality.
- Changed: Effects → Distort → Dents now uses the GPU for rendering, has improved rendering quality, and an Angle property.
- Changed: Effects → Distort → Frosted Glass now uses the GPU for rendering, has improved rendering quality, a Diffusion property, and a Randomize button.
- Changed: Effects → Distort → Pixelate now lets you specify a Scale Down and a Scale Up mode (pixelation is implemented by first scaling the image down, and then scaling it back up). This allows you to fine-tune the look of the effect for what you want to achieve.
- Changed: Effects → Distort → Polar Inversion now runs on the GPU which has greatly improved its performance, and it has improved rendering quality.
- Changed: Effects → Distort → Tile Reflection now runs on the GPU, has improved rendering quality, and an Edge Behavior property which can produce some really interesting results.
- Changed: Effects → Distort → Twist now runs on the GPU and has improved rendering quality.
- Changed: Effects → Noise → Add Noise now runs on the GPU and has a Randomize button. It will not re-randomize on every property change like it used to.
- New: Effects → Object → Drop Shadow, which uses the GPU for rendering.
- New: Effects → Photo → Straighten, which uses the GPU for rendering.
- Changed: Effects → Photo → Glow now runs on the GPU and is significantly faster.
- Changed: Effects → Photo → Sharpen now runs on the GPU and has been completely rewritten to produce much better results. It also now has a Threshold slider.
- Changed: Effects → Photo → Soften Portrait now runs on the GPU and is significantly faster.
- Changed: Effects → Photo → Vignette now runs on the GPU.
- Changed: Effects → Render → Clouds now runs on the GPU and has a large number of additional blend modes.
- Changed: Effects → Render → Julia Fractal and Mandelbrot Fractal now run on the GPU and are significantly faster. Depending on your CPU and GPU, you will see a performance improvement between 2x to 100x. You can also now choose a Blend Mode for these effects.
- Changed: Effects → Render → Turbulence now has a Blend Mode dropdown instead of a Blend checkbox.
- Changed: Effects → Stylize → Edge Detect has been completely rewritten. Instead of an Angle property, it now has Strength and Blurring sliders, an Algorithm dropdown (Sobel or Prewitt), and an Overlay Edges checkbox.
- Changed: Effects → Stylize → Emboss now runs on the GPU and is significantly faster.
- New: IPTC metadata is now preserved, and can be both read and written by FileType plugins. Thanks to @null54 for implementing this!
- Fixed: 32-bit CMYK images are now correctly imported. They are transformed to 32-bit BGRA sRGB and the color profile is discarded. Thanks to Clinton Ingram (@saucecontrol) for consulting on this!
- Fixed: If a 24-bit TIFF is opened and then saved as a 32-bit TIFF, it will no longer have incorrect SampleFormat metadata
- Fixed many long-standing issues with keyboard/mouse focus, whereby tool shortcuts would not work when the mouse was in certain places (e.g. over the Tools or History window)
- Fixed a rare crash in the canvas rendering code
- Updated the bundled AvifFileType plugin to version 1.1.22.0 (thanks @null54!)
Novità PortableNAMP Paint.NET versione 4.3.6: – Integrato l’estensione file icona (.ico) “IcoCur.dll” per la modifica delle icone: …Paint.NETPortable\App\paint.net\FileTypes – Aggiornato G’MIC alla versione 3.0.0 Nota Importante: L’autore di Paint.NET ha dichiarato di non voler più supportare OS Windows 7 e 8 ( compresa l’architettura 32 bit (x86) ), ma esclusivamente Microsoft Windows 10 e 11 ( architettura 64 bit (x64) ). Ciò accadrà dalla versione 4.4.0. NAMP si accoda e non manterrà l’architettura a 32 bit (x86). La motivazione condivisa da NAMP è lo sperpero di risorse e tempo da dedicare per una architettura che ormai sta pian pianino sciamando… Leggi altro »
Novità Paint.NETNAMP versione 4.2.9 Rev 1:
– Modificate e rinominate cartelle di salvataggio
– Eliminate cartelle di salvataggio precedenti
– Corretto vari bug:
1 ) Rileva la lingua di sistema in automatico
2 ) Adesso basta un clic per modificare, cambiare lingua ed salvare le impostazioni
3 ) Mantiene il Regedit pulito (Registro di sistema)
4 ) Migliorata l’integrazione dei filtri
5 ) Rileva con reattività architettura OS x86-x64 bit in uso.
Novità di Paint.NET dalla versione 4.2.6 PortableNAMP:
– Integrati Pack Plug-in ed G’MIC nativi per Sistemi Operativi 32 e 64 bit (x86-x64).
– All’avvio di Paint.NET viene riconosciuto OS architettura
– Corretti bug cartelle, Filtri ed ” Effetti “.